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An open-source, flexible 3D physical simulation framework
tsort.h
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/* tsort - topological sort.
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Copyright (C) 1998-2013 Free Software Foundation, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>. */
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/* Written by Mark Kettenis <kettenis@phys.uva.nl>. */
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/* The topological sort is done according to Algorithm T (Topological
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sort) in Donald E. Knuth, The Art of Computer Programming, Volume
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1/Fundamental Algorithms, page 262. */
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void
add_relation
(
unsigned
long
id1,
unsigned
long
id2);
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int
tsort
(
void
);
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unsigned
long
*
get_sorted_ids
(
void
);
tsort
int tsort(void)
Definition:
tsort.c:437
get_sorted_ids
unsigned long * get_sorted_ids(void)
Definition:
tsort.c:518
add_relation
void add_relation(unsigned long id1, unsigned long id2)
Definition:
tsort.c:423
common
graphics
osg_material_manager
src
tsort
tsort.h
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