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An open-source, flexible 3D physical simulation framework
osg_material_manager::OsgMaterial Member List

This is the complete list of members for osg_material_manager::OsgMaterial, including all inherited members.

addMaterialNode(MaterialNode *d)osg_material_manager::OsgMaterial
addTexture(configmaps::ConfigMap &config, bool nearest=false)osg_material_manager::OsgMaterial
bumpNorFacUniformosg_material_manager::OsgMaterialprotected
checkTexture(std::string name)osg_material_manager::OsgMaterial
cosUniformosg_material_manager::OsgMaterialprotected
disableTexture(std::string name)osg_material_manager::OsgMaterial
edit(const std::string &key, const std::string &value)osg_material_manager::OsgMaterial
enableTexture(std::string name)osg_material_manager::OsgMaterial
envMapScaleUniformosg_material_manager::OsgMaterialprotected
envMapSpecularUniformosg_material_manager::OsgMaterialprotected
getColor(std::string key)osg_material_manager::OsgMaterialprotected
getLightosg_material_manager::OsgMaterialprotected
getMaterialData()osg_material_manager::OsgMaterialinline
grouposg_material_manager::OsgMaterialprotected
hasShaderSourcesosg_material_manager::OsgMaterialprotected
initMaterial()osg_material_manager::OsgMaterial
invShadowSamplesUniformosg_material_manager::OsgMaterialprotected
invShadowTextureSizeosg_material_manager::OsgMaterialprotected
invShadowTextureSizeUniformosg_material_manager::OsgMaterialprotected
isInitosg_material_manager::OsgMaterialprotected
lastProgramosg_material_manager::OsgMaterialprotected
loadPathosg_material_manager::OsgMaterialprotected
loadTerrainTexture(std::string filename)osg_material_manager::OsgMaterialprotected
maposg_material_manager::OsgMaterialprotected
materialosg_material_manager::OsgMaterialprotected
materialNodeVectorosg_material_manager::OsgMaterialprotected
maxNumLightsosg_material_manager::OsgMaterialprotected
nameosg_material_manager::OsgMaterialprotected
noiseMaposg_material_manager::OsgMaterialprotected
noiseMapUniformosg_material_manager::OsgMaterialprotected
OsgMaterial(std::string resPath)osg_material_manager::OsgMaterial
removeMaterialNode(MaterialNode *d)osg_material_manager::OsgMaterial
resPathosg_material_manager::OsgMaterialprotected
setBumpMap(const std::string &bumpMap)osg_material_manager::OsgMaterial
setColor(std::string color, std::string key, std::string value)osg_material_manager::OsgMaterialprotected
setMaterial(const configmaps::ConfigMap &map)osg_material_manager::OsgMaterial
setMaxNumLights(int n)osg_material_manager::OsgMaterial
setNoiseImage(osg::Image *i)osg_material_manager::OsgMaterial
setNormalMap(const std::string &normalMap)osg_material_manager::OsgMaterial
setShadowSamples(int v)osg_material_manager::OsgMaterial
setShadowScale(float v)osg_material_manager::OsgMaterial
setShadowTextureSize(int size)osg_material_manager::OsgMaterial
setTexture(osg::Texture2D *texture)osg_material_manager::OsgMaterial
setUseShader(bool val)osg_material_manager::OsgMaterial
shadowSamplesUniformosg_material_manager::OsgMaterialprotected
shadowScaleUniformosg_material_manager::OsgMaterialprotected
sinUniformosg_material_manager::OsgMaterialprotected
tosg_material_manager::OsgMaterialprotected
terrainDimUniformosg_material_manager::OsgMaterialprotected
terrainScaleZUniformosg_material_manager::OsgMaterialprotected
texScaleUniformosg_material_manager::OsgMaterialprotected
texturesosg_material_manager::OsgMaterialprotected
unitMaposg_material_manager::OsgMaterialprotected
update()osg_material_manager::OsgMaterial
updateShader(bool reload=false)osg_material_manager::OsgMaterial
useShaderosg_material_manager::OsgMaterialprotected
useWorldTexCoordsosg_material_manager::OsgMaterialprotected
~OsgMaterial()osg_material_manager::OsgMaterialvirtual