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An open-source, flexible 3D physical simulation framework
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#include <shader-types.h>
Public Member Functions | |
bool | operator< (const PrioritizedValue &other) const |
Public Attributes | |
int | priority |
int | s_priority |
Definition at line 54 of file shader-types.h.
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inline |
Definition at line 57 of file shader-types.h.
int osg_material_manager::PrioritizedValue::priority |
Definition at line 55 of file shader-types.h.
int osg_material_manager::PrioritizedValue::s_priority |
Definition at line 56 of file shader-types.h.