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An open-source, flexible 3D physical simulation framework
osg_material_manager::PrioritizedValue Struct Reference

#include <shader-types.h>

Public Member Functions

bool operator< (const PrioritizedValue &other) const
 

Public Attributes

int priority
 
int s_priority
 

Detailed Description

Definition at line 54 of file shader-types.h.

Member Function Documentation

◆ operator<()

bool osg_material_manager::PrioritizedValue::operator< ( const PrioritizedValue other) const
inline

Definition at line 57 of file shader-types.h.

Member Data Documentation

◆ priority

int osg_material_manager::PrioritizedValue::priority

Definition at line 55 of file shader-types.h.

◆ s_priority

int osg_material_manager::PrioritizedValue::s_priority

Definition at line 56 of file shader-types.h.


The documentation for this struct was generated from the following file: