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An open-source, flexible 3D physical simulation framework
mars::graphics::HUDTexture Member List

This is the complete list of members for mars::graphics::HUDTexture, including all inherited members.

border_colormars::graphics::HUDTextureprivate
border_widthmars::graphics::HUDTextureprivate
config_pathmars::graphics::HUDElementprotected
createBox(void)mars::graphics::HUDTexture
cull_maskmars::graphics::HUDTextureprivate
elemCountmars::graphics::HUDElementstatic
geodemars::graphics::HUDTextureprivate
getID(void)mars::graphics::HUDElementinlinevirtual
getNode(void)mars::graphics::HUDTexturevirtual
heightmars::graphics::HUDTextureprivate
HUDElement(void)mars::graphics::HUDElementinline
HUDTexture(osg::Group *group)mars::graphics::HUDTexture
HUDTexture(void)mars::graphics::HUDTexture
imagemars::graphics::HUDTextureprivate
parentmars::graphics::HUDTextureprivate
posTransformmars::graphics::HUDTextureprivate
posxmars::graphics::HUDTextureprivate
posymars::graphics::HUDTextureprivate
scaleTransformmars::graphics::HUDTextureprivate
setBorderColor(double r, double g, double b, double a)mars::graphics::HUDTexture
setBorderWidth(double border_width)mars::graphics::HUDTexture
setConfigPath(std::string path)mars::graphics::HUDElementinlinevirtual
setID(unsigned long id)mars::graphics::HUDElementinlinevirtual
setImageData(void *data)mars::graphics::HUDTexture
setPos(double x, double y)mars::graphics::HUDTexturevirtual
setSize(double width, double height)mars::graphics::HUDTexture
setTexture(osg::Texture2D *texture=0)mars::graphics::HUDTexture
setTextureSize(double width, double height)mars::graphics::HUDTexture
switchCullMask()mars::graphics::HUDTexturevirtual
t_heightmars::graphics::HUDTextureprivate
t_widthmars::graphics::HUDTextureprivate
texturemars::graphics::HUDTextureprivate
texture_typemars::graphics::HUDTextureprivate
visiblemars::graphics::HUDTextureprivate
widthmars::graphics::HUDTextureprivate
xorCullMask(unsigned int mask)mars::graphics::HUDTexturevirtual
~HUDElement(void)mars::graphics::HUDElementinlinevirtual
~HUDTexture(void)mars::graphics::HUDTexture