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An open-source, flexible 3D physical simulation framework
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#include <OsgMaterial.h>
Public Attributes | |
osg::ref_ptr< osg::Texture2D > | texture |
osg::ref_ptr< osg::Uniform > | textureUniform |
std::string | name |
int | unit |
bool | enabled |
Definition at line 67 of file OsgMaterial.h.
bool osg_material_manager::TextureInfo::enabled |
Definition at line 73 of file OsgMaterial.h.
std::string osg_material_manager::TextureInfo::name |
Definition at line 71 of file OsgMaterial.h.
osg::ref_ptr<osg::Texture2D> osg_material_manager::TextureInfo::texture |
Definition at line 69 of file OsgMaterial.h.
osg::ref_ptr<osg::Uniform> osg_material_manager::TextureInfo::textureUniform |
Definition at line 70 of file OsgMaterial.h.
int osg_material_manager::TextureInfo::unit |
Definition at line 72 of file OsgMaterial.h.