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An open-source, flexible 3D physical simulation framework
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#include <shader-types.h>
Public Attributes | |
std::string | type |
std::string | name |
std::string | value |
Definition at line 45 of file shader-types.h.
std::string osg_material_manager::GLSLVariable::name |
Definition at line 47 of file shader-types.h.
std::string osg_material_manager::GLSLVariable::type |
Definition at line 46 of file shader-types.h.
std::string osg_material_manager::GLSLVariable::value |
Definition at line 48 of file shader-types.h.