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An open-source, flexible 3D physical simulation framework
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#include <shader-types.h>
Public Attributes | |
std::string | type |
std::string | name |
Definition at line 31 of file shader-types.h.
std::string osg_material_manager::GLSLAttribute::name |
Definition at line 33 of file shader-types.h.
std::string osg_material_manager::GLSLAttribute::type |
Definition at line 32 of file shader-types.h.