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An open-source, flexible 3D physical simulation framework
osg_material_manager::GLSLAttribute Struct Reference

#include <shader-types.h>

Public Attributes

std::string type
 
std::string name
 

Detailed Description

Definition at line 31 of file shader-types.h.

Member Data Documentation

◆ name

std::string osg_material_manager::GLSLAttribute::name

Definition at line 33 of file shader-types.h.

◆ type

std::string osg_material_manager::GLSLAttribute::type

Definition at line 32 of file shader-types.h.


The documentation for this struct was generated from the following file: