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An open-source, flexible 3D physical simulation framework
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internal struct to manage lights More...
#include <GraphicsManager.h>
Public Attributes | |
osg::ref_ptr< osg::LightSource > | lightSource |
osg::ref_ptr< osg::Light > | light |
mars::interfaces::LightData | lStruct |
bool | free |
internal struct to manage lights
Definition at line 98 of file GraphicsManager.h.
bool mars::graphics::lightmanager::free |
Definition at line 102 of file GraphicsManager.h.
osg::ref_ptr<osg::Light> mars::graphics::lightmanager::light |
Definition at line 100 of file GraphicsManager.h.
osg::ref_ptr<osg::LightSource> mars::graphics::lightmanager::lightSource |
Definition at line 99 of file GraphicsManager.h.
mars::interfaces::LightData mars::graphics::lightmanager::lStruct |
Definition at line 101 of file GraphicsManager.h.