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An open-source, flexible 3D physical simulation framework
VertexBufferTerrain.cpp File Reference
#include "MultiResHeightMapRenderer.h"
#include <osg/Export>
#include "VertexBufferTerrain.h"

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Namespaces

 osg_terrain
 

Macros

#define GL_GLEXT_PROTOTYPES   1
 

Macro Definition Documentation

◆ GL_GLEXT_PROTOTYPES

#define GL_GLEXT_PROTOTYPES   1

Definition at line 24 of file VertexBufferTerrain.cpp.