#include <VertexBufferTerrain.h>
Definition at line 36 of file VertexBufferTerrain.h.
◆ VertexBufferTerrain() [1/2]
osg_terrain::VertexBufferTerrain::VertexBufferTerrain |
( |
int |
width, |
|
|
int |
height, |
|
|
double |
scaleZ, |
|
|
int |
resolution, |
|
|
int |
depth |
|
) |
| |
◆ VertexBufferTerrain() [2/2]
osg_terrain::VertexBufferTerrain::VertexBufferTerrain |
( |
const VertexBufferTerrain & |
pg, |
|
|
const osg::CopyOp & |
copyop = osg::CopyOp::SHALLOW_COPY |
|
) |
| |
|
inline |
◆ ~VertexBufferTerrain()
osg_terrain::VertexBufferTerrain::~VertexBufferTerrain |
( |
| ) |
|
|
virtual |
◆ clone()
virtual osg::Object* osg_terrain::VertexBufferTerrain::clone |
( |
const osg::CopyOp & |
copyop | ) |
const |
|
inlinevirtual |
◆ cloneType()
virtual osg::Object* osg_terrain::VertexBufferTerrain::cloneType |
( |
| ) |
const |
|
inlinevirtual |
◆ collideSphere()
void osg_terrain::VertexBufferTerrain::collideSphere |
( |
double |
xPos, |
|
|
double |
yPos, |
|
|
double |
zPos, |
|
|
double |
radius |
|
) |
| |
◆ computeBound()
osg::BoundingBox osg_terrain::VertexBufferTerrain::computeBound |
( |
| ) |
const |
◆ drawImplementation()
void osg_terrain::VertexBufferTerrain::drawImplementation |
( |
osg::RenderInfo & |
renderInfo | ) |
const |
|
virtual |
◆ setCameraPosition()
void osg_terrain::VertexBufferTerrain::setCameraPosition |
( |
double |
x, |
|
|
double |
y |
|
) |
| |
◆ setSelected()
void osg_terrain::VertexBufferTerrain::setSelected |
( |
bool |
val | ) |
|
◆ height
double osg_terrain::VertexBufferTerrain::height |
|
private |
◆ mrhmr
◆ scale
double osg_terrain::VertexBufferTerrain::scale |
|
private |
◆ width
double osg_terrain::VertexBufferTerrain::width |
|
private |
The documentation for this class was generated from the following files: