#include <ShaderTerrain.hpp>
Definition at line 38 of file ShaderTerrain.hpp.
◆ computeLocalToWorldMatrix()
bool osg_terrain::PosTransform::computeLocalToWorldMatrix |
( |
osg::Matrix & |
matrix, |
|
|
osg::NodeVisitor * |
nv |
|
) |
| const |
|
virtual |
◆ computeWorldToLocalMatrix()
bool osg_terrain::PosTransform::computeWorldToLocalMatrix |
( |
osg::Matrix & |
matrix, |
|
|
osg::NodeVisitor * |
nv |
|
) |
| const |
|
virtual |
◆ overridePos
bool osg_terrain::PosTransform::overridePos |
double osg_terrain::PosTransform::x |
double osg_terrain::PosTransform::y |
double osg_terrain::PosTransform::z |
◆ zOffset
double osg_terrain::PosTransform::zOffset |
The documentation for this class was generated from the following files:
- /Developer/bob-learning-dev/simulation/mars/common/graphics/osg_terrain/src/ShaderTerrain.hpp
- /Developer/bob-learning-dev/simulation/mars/common/graphics/osg_terrain/src/ShaderTerrain.cpp