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An open-source, flexible 3D physical simulation framework
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#include <SaveLoadStructs.h>
Public Attributes | |
std::vector< interfaces::LightData > | v_lightList |
std::vector< interfaces::JointData > | v_jointList |
std::vector< interfaces::MotorData > | v_motorList |
std::vector< const interfaces::BaseSensor * > | v_sensorList |
std::vector< interfaces::ControllerData > | v_controllerList |
std::vector< interfaces::NodeData > | v_nodeList |
Definition at line 47 of file SaveLoadStructs.h.
std::vector<interfaces::ControllerData> mars::scene_loader::saveStruct_t::v_controllerList |
Definition at line 52 of file SaveLoadStructs.h.
std::vector<interfaces::JointData> mars::scene_loader::saveStruct_t::v_jointList |
Definition at line 49 of file SaveLoadStructs.h.
std::vector<interfaces::LightData> mars::scene_loader::saveStruct_t::v_lightList |
Definition at line 48 of file SaveLoadStructs.h.
std::vector<interfaces::MotorData> mars::scene_loader::saveStruct_t::v_motorList |
Definition at line 50 of file SaveLoadStructs.h.
std::vector<interfaces::NodeData> mars::scene_loader::saveStruct_t::v_nodeList |
Definition at line 53 of file SaveLoadStructs.h.
std::vector<const interfaces::BaseSensor*> mars::scene_loader::saveStruct_t::v_sensorList |
Definition at line 51 of file SaveLoadStructs.h.