#include <Save.h>
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unsigned int | generate (std::vector< const interfaces::BaseSensor *> *v_BaseSensor, QTextStream *out) |
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unsigned int | generate (interfaces::MaterialData *v_materialStruct, QTextStream *out, std::vector< std::string > *v_filenames, unsigned long id) |
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unsigned int | generate (interfaces::NodeData *nodeData, QTextStream *out, std::vector< std::string > *v_filenames) |
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unsigned int | generate (interfaces::JointData *jointData, QTextStream *out, std::vector< std::string > *v_filenames) |
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unsigned int | generate (interfaces::MotorData *motorData, QTextStream *out, std::vector< std::string > *v_filenames) |
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unsigned int | generate (interfaces::LightData *lightData, QTextStream *out, std::vector< std::string > *v_filenames) |
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unsigned int | generate (interfaces::GraphicData *graphicData, QTextStream *out, std::vector< std::string > *v_filenames) |
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unsigned int | generate (interfaces::ControllerData *controller, QTextStream *out, std::vector< std::string > *v_filenames) |
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unsigned int | generate (QTextStream *out) |
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void | writeConfigMap (const configmaps::ConfigMap &cfg, QTextStream *out, std::string tag, bool handleSensor=false, int depth=0) |
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Definition at line 41 of file Save.h.
◆ Save()
◆ generate() [1/9]
unsigned int mars::scene_loader::Save::generate |
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std::vector< const interfaces::BaseSensor *> * |
v_BaseSensor, |
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QTextStream * |
out |
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) |
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◆ generate() [2/9]
unsigned int mars::scene_loader::Save::generate |
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interfaces::MaterialData * |
v_materialStruct, |
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QTextStream * |
out, |
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std::vector< std::string > * |
v_filenames, |
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unsigned long |
id |
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) |
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◆ generate() [3/9]
unsigned int mars::scene_loader::Save::generate |
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interfaces::NodeData * |
nodeData, |
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QTextStream * |
out, |
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std::vector< std::string > * |
v_filenames |
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) |
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◆ generate() [4/9]
unsigned int mars::scene_loader::Save::generate |
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interfaces::JointData * |
jointData, |
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QTextStream * |
out, |
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std::vector< std::string > * |
v_filenames |
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) |
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◆ generate() [5/9]
unsigned int mars::scene_loader::Save::generate |
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interfaces::MotorData * |
motorData, |
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QTextStream * |
out, |
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std::vector< std::string > * |
v_filenames |
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◆ generate() [6/9]
unsigned int mars::scene_loader::Save::generate |
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interfaces::LightData * |
lightData, |
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QTextStream * |
out, |
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std::vector< std::string > * |
v_filenames |
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◆ generate() [7/9]
unsigned int mars::scene_loader::Save::generate |
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interfaces::GraphicData * |
graphicData, |
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QTextStream * |
out, |
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std::vector< std::string > * |
v_filenames |
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) |
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◆ generate() [8/9]
unsigned int mars::scene_loader::Save::generate |
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interfaces::ControllerData * |
controller, |
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QTextStream * |
out, |
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std::vector< std::string > * |
v_filenames |
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) |
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◆ generate() [9/9]
unsigned int mars::scene_loader::Save::generate |
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QTextStream * |
out | ) |
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◆ prepare()
unsigned int mars::scene_loader::Save::prepare |
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prepare() this method prepares the internal datastructs and fills them with values
Definition at line 242 of file Save.cpp.
◆ save()
unsigned int mars::scene_loader::Save::save |
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◆ writeConfigMap()
void mars::scene_loader::Save::writeConfigMap |
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const configmaps::ConfigMap & |
cfg, |
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QTextStream * |
out, |
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std::string |
tag, |
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bool |
handleSensor = false , |
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int |
depth = 0 |
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◆ control
◆ materials
std::vector<material_map> mars::scene_loader::Save::materials |
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◆ next_material_id
unsigned long mars::scene_loader::Save::next_material_id |
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◆ param
◆ s_filename
std::string mars::scene_loader::Save::s_filename |
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◆ s_pathname
std::string mars::scene_loader::Save::s_pathname |
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◆ s_tmpDirectory
std::string mars::scene_loader::Save::s_tmpDirectory |
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private |
The documentation for this class was generated from the following files:
- /Developer/bob-learning-dev/simulation/mars/scene_loader/src/Save.h
- /Developer/bob-learning-dev/simulation/mars/scene_loader/src/Save.cpp