#include <OSGNodeStruct.h>
Definition at line 46 of file OSGNodeStruct.h.
◆ OSGNodeStruct()
Constructor creates a node in PREVIEW or CREATED state.
In PREVIEW state some ressources are not allocated (material,..)
Definition at line 55 of file OSGNodeStruct.cpp.
◆ edit()
◆ id()
unsigned int mars::graphics::OSGNodeStruct::id |
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const |
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inline |
◆ name()
const std::string& mars::graphics::OSGNodeStruct::name |
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const |
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inline |
◆ object()
DrawObject* mars::graphics::OSGNodeStruct::object |
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inline |
◆ drawObject_
DrawObject* mars::graphics::OSGNodeStruct::drawObject_ |
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private |
◆ id_
unsigned long mars::graphics::OSGNodeStruct::id_ |
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private |
◆ isPreview_
bool mars::graphics::OSGNodeStruct::isPreview_ |
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private |
◆ name_
std::string mars::graphics::OSGNodeStruct::name_ |
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private |
The documentation for this class was generated from the following files:
- /Developer/bob-learning-dev/simulation/mars/graphics/src/wrapper/OSGNodeStruct.h
- /Developer/bob-learning-dev/simulation/mars/graphics/src/wrapper/OSGNodeStruct.cpp