#include <ShaderTerrain.hpp>
Definition at line 51 of file ShaderTerrain.hpp.
◆ ShaderTerrain()
◆ ~ShaderTerrain()
osg_terrain::ShaderTerrain::~ShaderTerrain |
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◆ getNode()
osg::ref_ptr< osg::Node > osg_terrain::ShaderTerrain::getNode |
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◆ setPos()
void osg_terrain::ShaderTerrain::setPos |
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double |
x, |
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double |
y, |
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double |
z |
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) |
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◆ boundCallback
osg::ref_ptr<BoundCallback> osg_terrain::ShaderTerrain::boundCallback |
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private |
◆ posTransform
osg::ref_ptr<PosTransform> osg_terrain::ShaderTerrain::posTransform |
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private |
The documentation for this class was generated from the following files:
- /Developer/bob-learning-dev/simulation/mars/common/graphics/osg_terrain/src/ShaderTerrain.hpp
- /Developer/bob-learning-dev/simulation/mars/common/graphics/osg_terrain/src/ShaderTerrain.cpp