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An open-source, flexible 3D physical simulation framework
gui_helper_functions.h File Reference
#include <osg/Group>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Texture2D>
#include <osg/PositionAttitudeTransform>
#include <vector>
#include <sstream>
#include <mars/interfaces/sim_common.h>
#include <mars/interfaces/terrainStruct.h>
#include <mars/interfaces/sim/LoadCenter.h>
#include <mars/interfaces/graphics/GraphicsManagerInterface.h>

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Classes

struct  mars::graphics::nodemanager
 internal struct for GraphicManager.h connecting the node indices with the osg nodes More...
 
struct  mars::graphics::nodeFileStruct
 
struct  mars::graphics::textureFileStruct
 
struct  mars::graphics::imageFileStruct
 
class  mars::graphics::GeodeVisitor
 used to get a geode from a nodegroup More...
 
class  mars::graphics::GuiHelper
 

Namespaces

 mars
 Copyright 2012, DFKI GmbH Robotics Innovation Center.
 
 mars::graphics
 

Functions

osg::Vec4 mars::graphics::toOSGVec4 (const Color &col)
 
osg::Vec4 mars::graphics::toOSGVec4 (const Vector &v, float w)