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An open-source, flexible 3D physical simulation framework
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#include <osg/Group>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Texture2D>
#include <osg/PositionAttitudeTransform>
#include <vector>
#include <sstream>
#include <mars/interfaces/sim_common.h>
#include <mars/interfaces/terrainStruct.h>
#include <mars/interfaces/sim/LoadCenter.h>
#include <mars/interfaces/graphics/GraphicsManagerInterface.h>
Go to the source code of this file.
Classes | |
struct | mars::graphics::nodemanager |
internal struct for GraphicManager.h connecting the node indices with the osg nodes More... | |
struct | mars::graphics::nodeFileStruct |
struct | mars::graphics::textureFileStruct |
struct | mars::graphics::imageFileStruct |
class | mars::graphics::GeodeVisitor |
used to get a geode from a nodegroup More... | |
class | mars::graphics::GuiHelper |
Namespaces | |
mars | |
Copyright 2012, DFKI GmbH Robotics Innovation Center. | |
mars::graphics | |
Functions | |
osg::Vec4 | mars::graphics::toOSGVec4 (const Color &col) |
osg::Vec4 | mars::graphics::toOSGVec4 (const Vector &v, float w) |